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mShatt
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Showing posts with label
parper proto
.
Show all posts
Showing posts with label
parper proto
.
Show all posts
Thursday, December 10, 2009
Creating paper proto
Well lately, all I have been doing is a paper version of my game. Really its not too difficult and I have been considering using the drawings in our game. We plan on just scanning the stuff or something. Hopefully it will work.
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